Arrays and for Loops
We saw that an array can be declared like this:
You can print such an array by asking for its debug representation with {:?}:
fn main() {let array = [10, 20, 30];println!("array: {array:?}");}
Rust lets you iterate over things like arrays and ranges using the for
keyword:
fn main() {let array = [10, 20, 30];print!("Iterating over array:");for n in array {print!(" {n}");}println!();print!("Iterating over range:");for i in 0..3 {print!(" {}", array[i]);}println!();}
Use the above to write a function pretty_print which pretty-print a matrix and
a function transpose which will transpose a matrix (turn rows into columns):
Hard-code both functions to operate on 3 × 3 matrices.
Copy the code below to https://play.rust-lang.org/ and implement the functions:
// TODO: remove this when you're done with your implementation.
#![allow(unused_variables, dead_code)]
fn transpose(matrix: [[i32; 3]; 3]) -> [[i32; 3]; 3] {
unimplemented!()
}
fn pretty_print(matrix: &[[i32; 3]; 3]) {
unimplemented!()
}
fn main() {
let matrix = [
[101, 102, 103], // <-- the comment makes rustfmt add a newline
[201, 202, 203],
[301, 302, 303],
];
println!("matrix:");
pretty_print(&matrix);
let transposed = transpose(matrix);
println!("transposed:");
pretty_print(&transposed);
}
Bonus Question
Could you use &[i32] slices instead of hard-coded 3 × 3 matrices for your
argument and return types? Something like &[&[i32]] for a two-dimensional
slice-of-slices. Why or why not?
See the ndarray crate for a production quality
implementation.